AI Insights · Timothy · October 2023
Top 5 Third Person Games on iOS in Belgium: Q3 2023
Analyzing the performance of the top 5 third-person games on iOS in Belgium for Q3 2023, including metrics like weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 third-person games on iOS in Belgium showed varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed look at each app's performance metrics.
Subway Surfers from Sybo Games ApS experienced fluctuating weekly revenue, peaking at approximately $564 in the week of August 7. Weekly downloads saw a peak of 4.4K in late July but gradually declined to about 2.8K by the end of September. The game maintained a strong user base, with weekly active users starting at 153K in June and decreasing to around 108K by the end of the quarter.
Stumble Guys by Scopely, Inc. had a robust weekly revenue, reaching up to $7.4K in late July and maintaining an average of around $5K throughout the quarter. Weekly downloads fluctuated, with a high of 3.7K in mid-August and a low of 1.4K in early August. The game’s weekly active users remained relatively stable, averaging around 25K, with a slight dip to 22K by the end of September.
Bus Simulator: Ultimate from Zuuks Games showed consistent performance in weekly revenue, averaging around $300 with slight fluctuations. Weekly downloads peaked at 2.5K in early August and then decreased to 1K by the end of September. The game saw a significant increase in weekly active users, reaching a peak of 8.7K in early August before settling at around 4.7K by the end of the quarter.
Race Master 3D - Car Racing by SayGames LTD had modest weekly revenue, peaking at $168 in late August. Weekly downloads were highest in late July at 2.7K but dropped to about 824 by the end of September. Weekly active users showed a strong upward trend, peaking at 9.7K in early August, and then saw a decrease to around 6.1K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD had relatively low weekly revenue, peaking at $61 in late July. Weekly downloads remained stable, averaging around 1K, with a peak of 1.5K in mid-August. The game maintained a steady number of weekly active users, starting at 9.7K in June and ending at around 8.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.